ROB RUN codex
Every status and effect from the ROB RUN codex, in plain words, with the numbers the game shows.
Roles
Civilian
Civilians keep their gear when they die and heal for free. It is the safe way to explore Looty Bay, invest in businesses and pick a role.
Police
Officers get state-issued gear based on their badge rank. After dying they get medical help, but they need a new badge before they receive new gear. At the end of every shift they are paid in confiscated goods for arrests and for taking down criminals.
Criminal
Putting on the mask makes you a criminal. Quiet heists or loud raids, the goal is to grab as many valuables as you can and get them out of the city without the police catching you.
Zones
Outlaw
Settlements and similar places are outside police control. Anything goes there, but if you die you lose your equipment and everything in your bag.
Safe Zone
Shooting and dealing damage are not allowed in a safe zone. If you die inside one, you keep your belongings.
Police
Surrender Order
When an officer orders a criminal to surrender, the officer gets a temporary bonus on the arrest reward. Playing by the law pays.
Active Siren
Running the siren on a service vehicle gives a temporary reward bonus for lawful actions and makes you more visible on the streets. It also alerts other officers, so you can call for backup.
Police Backup
A temporary bonus for joining the police: free equipment and a higher salary.
Crime and arrest
Voluntary Surrender
When things look bad you can give yourself up to the police. You only lose what is in your bag. Your equipment stays with you.
Arrested
Police can arrest criminals who have their hands up, and the officer gets a bigger reward for it. The arrested player keeps their equipment, but the bag contents are confiscated. Other criminals can try to free them.
Status effects
Traffic Violations
Running people over, vandalism and other traffic offences raise your violation level. At violation level 20 you are sent to temporary detention at the city detention center.
Detained
Officers and civilians can be locked up at the police station for traffic violations. Behind bars you cannot use personal items or switch roles.
Wanted
Killing civilians raises your Wanted level. At level 3 you become Most Wanted and your current location is shown to everyone in the city.
Invulnerability
You take no damage while invulnerability is active.
Knockout
Critical damage knocks you out. Help has to reach you in time, otherwise you die.
Notoriety bonuses
Probability of Additional Loot Drop
The higher your Notoriety, the better your chance of finding extra loot.
Item Sale Bonus
The higher your Notoriety, the more the Fence pays for your items. The bonus can also depend on the location.
Cargo Sale Bonus
The higher your Notoriety, the more the Smuggler pays for your cargo.
Territory
Home Territory
Your home is where you get ready for the next run, store loot and find extra ways to make money. You can upgrade it, and it gives access to the trade network to restock supplies and change your look.
Enemy Territory
Enemy territory can pay out valuable loot, but you put your resources and your life at risk. Decoders let you hack enemy property and search it for rewards. After you leave, you stay vulnerable for an extended period.
Game modes
Solo Mode (Hard)
Higher risk, bigger rewards. Solo starts you at a higher Notoriety level with better odds of extra rare loot. The mode card warns that gangs of thugs and cops are extremely dangerous for players on their own.
Duo Mode
Surviving is easier with a partner. Duo starts you at Notoriety level 2 with more profit from selling cargo and items. A partner doubles what you can do on the streets, but loot taken from victims is split in two.
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Built by EveryGameStat from the in-game codex (build 0.7.0.4008, read 6 November 2026), the in-game map and Kefir's help center. Text in our own words, images from the game. Not affiliated with Kefir. Free, no account needed.

















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